Finding gold in old Playing Mind Games
Read More

Tasting wine online Giving Customers the Cold Shoulder
Read More

I gave at the kiosk Four Seconds Feels Like a Lifetime
Read More


Google Maps your Bus Route
Read More

Books Heat Up Point-of-Sale
Read More

Cut and Paste Itineraries Build More Community
Read More

Adults Email use Outpaces Teens
Read More

Finding gold in old Playing Mind Games

If the mind is the first thing to go, can mental aerobics keep brains fit? Some scientists haven't made up their minds, but aging consumers have. "Use it or lose it" is the brain health motto, and now crossword and Sudoku puzzles have been joined by tech-enabled brain benders, often masquerading as games. Dubbed brainercises and braintainment, the applications have one goal: Exercise the brain to improve memory, concentration and cognitive functions, usually through progressively more difficult brain-training workouts. The new tech applications and games emerge from research indicating memory decline isn't inevitable but can be kept at bay by training the brain. Among the players: Majesco Entertainment's Brain Boost, subscription gaming sites like MyBrainTrainer.com, CogniFit's MindFit and Dakim's [m]Power, hailed as plug-and-play so even tech-challenged seniors can easily access mental exercises. While others fight to garner gray gamer attention, Nintendo and Posit Science are the two receiving the most attention. Nintendo's Brain Age, which uses word and math puzzles to entertain and flex mental muscles, arrived stateside after big success in Japan, and has sold over 4.59 million units worldwide in the first six months of 2006. Even though Brain Age was developed by a neuroscientist, Nintendo makes few scientific claims, calling it entertainment. Posit Science developed its Brain Fitness Program (it's not called a videogame) with a team of scientists. The company touts its research and partners with retirement communities to offer the program through onsite brain fitness centers. Starting in January 2007, Humana's Medicare Advantage and Medicare Supplement plan participants will get Posit's program free of charge. Every business should now be thinking of ways to help its customers exercise not only their bodies, but their minds.
I gave at the kiosk Giving Customers the Cold Shoulder

Seeing is believing. In the case of W. L. Gore, the manufacturer hopes to make believers out of consumers who take its high-performance GORE-TEX outerwear for a test drive. The company's Extreme Weather Chamber is part of the mobile Know What's Inside tour coming to a city near you. The tour schools consumers in the unique qualities of GORE-TEX apparel. Inside the test chamber, adventure seekers can dial up their own weather to give items a test. Also hitching a ride, the Evidence Communication Station for testing apparel's windproof, waterproof and moisture-vapor-transfer qualities. Gore's chamber is reminiscent of the New York City shop launched in 2006 by snowboard maker Burton. That store features a cold vault where shoppers can test products in actual sub-zero winter temperatures while sitting atop massive ice blocks carved into benches. Manufacturer claims only go so far. Little instills more buying confidence in consumers than the chance to put goods, and guarantees, to the test.
Sleepovers spawn opportunity Four Seconds Feels Like a Lifetime

Shoppers are known to leave stores empty-handed when they experience things are out-of-stock. According to an Akamai/Jupiter Research study of online shopping behavior, the Web equivalent appears to be waiting longer than four seconds for a page to load. Akamai found that four seconds is when patience maxes out and e-shoppers begin moving the mouse to another site. Poor site performance ranked second only to high prices and shipping costs as consumers' leading dissatisfaction factors. Besides lost sales, poor site quality means shoppers click away with 75% not likely to shop there again and nearly 30% of dissatisfied customers developing a negative perception of the e-tailer. Four seconds may seem too short, but quibbling over seconds misses the point: E-shoppers enjoy abundant choices, and they're just a few clicks away. Consumers will switch quickly to find sites that meet their convenience needs and offer an enjoyable experience.
Google Maps your Bus Route

Google Transit brings the magic of Google Maps to public transportation. To get detailed directions and schedule information, users identify where they're starting from and going to, and when they'd like to depart or arrive. In return, they get one of those cool, draggable maps of the route as well an itinerary. Google launched Transit in December 2005, but only for Portland, Oregon. In Fall 2006, it added five major metro areas: Tampa, Florida; Honolulu, Pittsburgh, Seattle and Eugene, Oregon. Also joining Portland are Southern California's Burbank and Orange County. Public transit ridership is up across the U.S. Still, in many cities, there's a steep learning curve for navigating public transportation systems. Reliable planning tools—especially from known and trusted sources—can cut the intimidation factor for newbies and expand use for veterans. As transit cities go, Google may have started with the softballs. But imagine the transformative possibilities of its golden touch on the big systems like those in NYC, DC and Chicago.
Books Heat Up Point-of-Sale

Today's book buyers are skipping the bookstore and buying at the butcher shop instead. Publishers are finding selling success in specialty retail shops like Urban Outfitters. Retailers from clothiers to coffee shops sell just a few books that fit into their buyers' lifestyles and complement the store's core offerings. Starbucks CEO Howard Schultz said the company wants to further push books, and will do so by partnering with specific authors and publishers (MarketWatch.com 5.15.06). Categorized as "special market sales," Simon and Schuster's sales to niche (non-bookstore) retailers is up 50% over the past four years (NYTimes.com 11.2.06). Niche lifestyle books are popping up in the usual spots like cooking and electronics stores, but they're also selling well in butcher shops, wine shops and baby stores. It's not about shopping for goods in a particular category, it's about shopping for a certain lifestyle. Aggregate diverse products that fit a specific lifestyle profile to grab niche buyers. With the book business struggling, many retailers are trying to push tomes as tasty side dishes to their core offerings rather than making them a main course.
Cut and Paste Itineraries Build More Community

It's like Amazon's Listmania for travel. Or maybe it's more of an itinerary remix. TripTie, a new online traveler community, enables users to build, store and swap itineraries—whole or just parts—and then book online (through Kayak.com or Mobissimo.com). TripTie authors and their Trip Plans are rated by users. While social networking is a component of TripTie—which makes it similar to other so-called MySpace-for-travel offerings like Gusto! and Tripmates—the emphasis is on plan building. TripTie members help one another winnow down potential travel experiences to plan the perfect trip. Serious travelers love opportunities to Beehive around their passions. Almost as much as they love competing for most-savvy bragging rights. Peer-to-peer travel advice is moving beyond hotel reviews and travel narrative into experience mashups.
Adults Email use Outpaces Teens

According to a survey by Parks Associates, less than one fifth of the 13- to 17-year-olds surveyed said they use email to communicate with friends, compared with 40% of adults 25-54 (ExtremeTech.com 11.3.06). Instead, one third of teens rely on instant messaging, versus 11% of adults. The informal, always-on nature of IM can create less-than-professional communication habits that young employees are carrying into the workplace. Middle-aged managers say they're frustrated with young hires who rely on IM when the situation calls for an in-person conversation. Email isn't going anywhere; it's simply a matter of method. Day to day, the rapid-fire pace of IM more closely replicates face-to-face communication. For teens, email actually feels more like "long-form communication." IM also allows teens to multi-"task" while watching TV, talking, texting, scrolling through songs, etc. When it comes to the when, where, why and how of effective workplace communication, employers may have some explaining to do.

Thought Starters

U.S. teens will spend $3 billion online in 2006. One in four teens surveyed said their parents always take into account their opinion about household purchases.

-- "Teen Online Shoppers," JupiterResearch report, EMarketer.com 12.13.06

58% of Boomers say TV is their primary source of information about new products and services. 45% of Boomers surveyed said marketers are not encouraging positive feelings about products and brand affiliation in their demo. Boomers place a high premium on humor, with 91% praising funny advertising, and actors who look like them. 51% say they identify more with people in their age group.

-- GfK Brand & Communications study, MediaPost's MediaDailyNews 12.14.06

Vodka is the biggest selling liquor in America with 2005 revenues of $3.6 billion. That's more than double the sales of rum, the next best seller, which generated $1.7 billion.

-- Spirits Council of the U.S., Cherry Hill Courier Post 12.10.06

Figures vary, but the Society of Human Resource Management estimates that one-third of all companies nationwide now offer domestic partner benefits-up from just 10% in 2002.

-- Fairview Observer 11.15.06

Each day, more than 50 million people visit one of the 31,000+ McDonald's located in 118 countries around the world.

-- McDonald's count, ChicagoTribune.com 12.9.06

TheKnot.com estimates that about 17% of the 2.3 million engagements every year take place in December.

-- NYTimes.com 12.13.06

83% of respondents are eating out as often or more often than they were two years ago and the vast majority (67%) say they are spending more per meal.

-- Zagat's "2007 America's Top Restaurants Survey," FoodProductDesign.com 11.6.06

64% of people say they are paying more attention to food warnings and nutritional recommendations than they did five years ago.

-- USA Today 12.12.06

"The most popular ringtone among Working Assets Wireless customers is 'War (What Is It Good For?)'."

-- IdealBite.com 12.1.06

According to a Gallup survey, nearly 60% of adults said they would like to lose weight, but only 28% are "seriously trying to lose weight." 12% of Americans claim to exercise vigorously at least 5 days a week; the average person does so less than 2 days a week.

-- WebMD.com 11.29.06

Home and Home Furnishings/Entertainment or "shelter" magazines grew by more than 90%, increasing from 110 to 210 titles from 2005 to 2006.

-- 2007 edition of National Directory of Magazines, MarketWire.com 10.23.06

Research from the Craft Yarn Council reveals that the fastest growing segment of the yarn market is 24- to 35-year-olds, showing a 150% increase in the most recent 12-month period. This age bracket alone accounts for 6.5 million active knitters and crocheters.

-- Gifts and Decorative Accessories 11.1.06

Over 10 million U.S. passports were issued in 2005. That's more than double the number issued 20 years ago and more than four times the number issued 30 years ago.

-- Passport Statistics, Travel.State.gov 9.06

16% of workers in their 20s have no money in stocks. Nearly 40% have all their assets in conservative investments, such as "stable-value" funds or fixed-income funds.

-- Fidelity Investments study, Wall Street Journal 11.15.06

76% of Gen Xers surveyed by Randstad North America/Harris Interactive survey said flexible work hours is the leading factor keeping them at their current job.

-- Business Edge 10.27.06

learn more
© 2007 ISM and Iconoculture, Inc. All rights reserved.
Published monthly by ISM in partnership with Iconoculture.

To ensure you receive future issues of isms. Or if you'd rather not.
Read our privacy policy.

745 Boylston Street
Boston, MA 02116
617-353-1822
www.ismboston.com

Return To Top